As of January 1, 2016 the Lumos platform has shut down indefinitely. Paid subscriptions have been terminated. We now only offer a self-hosting option upon request. If you are looking for a new analytics service provider, we recommend using Unity's official analytics service. You can read more about the Lumos shutdown here.
We want to make the lives of game developers easier. Building backends for games is no walk in the park, and we believe that the job should be handled by folks like us while you focus on making the next chart topper.
We started with the goal of making a drop dead simple analytics system so that game developers can see what’s going on in their games. From there we realized that analytics is only a small piece of the larger puzzle, and that a comprehensive platform for multiple web services would be valuable for studios.
As of January 1st, 2016, Lumos was put into read-only mode and stopped accepting new users and games. The company now focuses exclusively on game development. You can read more about this on our blog.
Award-desiring developer Matthew Miner studied computer science at the University of Waterloo (nice place) and visual design at Vancouver Film School. Basking in the glow of his code-filled screens, he dreams of one day beating Super Mario Bros. 3.
Game designer Brad “The Keys” Keys joined Lumos to add his industry and beard growing experience to the cause. After graduating from Vancouver Film School’s Game Design program, he built a slew of very cool mobile and web games. He beats Super Mario Bros. 3 blindfolded.